Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | |
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Advances to: | Horseman Commander |
Cost: | 19 |
HP: | 34 |
Movement: | 6 |
XP: | 45 |
Level: | 1 |
Alignment: | lawful |
ID | Junior Commander |
Abilities: | leadership |
spear pierce | 6 - 3 melee |
Resistances: | |
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blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 4 | 20% |
Coastal Reef | 3 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | - | 0% |
Village | 1 | 40% |